Names

Why do doctors call the bone at the tip of the index finger the “2nd Distal Phalanx?” Because giving it a name provides a shortcut. This way a doctor doesn’t have to say “the brownish wobbly bit behind the squishy pinkish bits” and can jump straight to “the liver.” It’s a means of linguistic and conceptual efficiency. A name provides an interface to discussing the thing it’s named for.
People say “cat” to mean a normally four-legged animal covered in fur that mews. Until we had a word for “cat,” we had to use other words to describe them. The same goes for “schadenfreude,” a thing that exists conceptually throughout the world but has no English name.
In fact, when you’re forced to describe a nameless idea or thing to a friend, you’re essentially providing the definition for a thing that doesn’t yet have a word for itself.
So if it’d be useful, why not give it a name? Jared Spool (beating me to the punch with the anatomy example) gave a brilliant talk at SXSW where he gave names to different approaches to design. These types have existed for years, but having names for them provides shortcuts to thinking about them and discussing them.
But a word of warning: it can be creatively dangerous to give existing names to new things because things that truly are “new” have new definitions. Familiar names carry familiar definitions (and branding) with them. While the iPad is technically a “tablet computer,” calling it that overlooks some key distinctions between it and its pen-based predecessors. This can box you in to thinking about something in familiar terms instead of as a new concept. As a “new thing,” Apple was better off not giving the iPad a name until after it defined itself (calling it a “post-PC device” only after it’d been out a year.)
So if a thing exists with a definition but no name, don’t be afraid to give it a new one. Remember, every name is a made-up name. New names are like simple machines; tools that allow for easier discussion. They enable new metaphors and, consequently, new ways of thinking about things that already exist.
Think about the effect giving a name to AJAX had on the web (and how its definition has shifted since it was introduced). Think about names for musical genres. Think about “Web 2.0,” “HTML 5,” the ”uncanny valley,” and the “killer app.”
See also:
Jared Spool: The Anatomy of a Design Decision [Video]
Stephen Fry: Blessay on Language [Text / Audio] (thoughts on naming of CCTV starting at 29:03)
Waterproof Computers

Isn’t it remarkable that in 2011 (that’s “twenty-eleven”) you can still destroy a computer with nothing more than a simple glass of water? Not only your computer, mind you, but also your telephone, calendar, notepad, map, stopwatch, and whatever else you use your smartphone for these days. It’s one of the most basic flaws of modern computing.
It’s easy to see why a laptop would be this susceptible. The cases were bulky and designed to be accessible for upgrades. Looking at a modern notebook — the MacBook Air, let’s say — we have a computer with everything integrated, leaving vulnerable only the keys, I/O, and air vent. We’ve already seen keyboard drains in Lenovo laptops, and I/O is something that could be protected with something akin to a door cover. Short-circuiting could be handled with what’s essentially a circuit breaker.*
That leaves the air vents, which a friend rightly pointed out could be cleverly handled by water cooling the computer. Oh, the irony.
Furthermore, the iPhone needs no cooling vents. Sealing up the case, switching to waterproof speaker/mic and adding the circuit breaker would mean a waterproof smartphone. This can be further simplified with wireless sync and inductive charging.
Now before you ask why Apple would want to cannibalize sales of replacement units, imagine the buzz this would create. “Buy an Apple. They’re waterproof.” People would buy these products for the same reason people buy insurance, and the boost in sales would far outpace any loss in revenue from what is in all actuality a fairly rare occurrence.
Most importantly, this would turn a bad experience into a great experience. Customers want to be happy, and they’d be delighted that Apple saved their day. This is worth its weight in gold.
* (I wonder if this could be done per-port and managed via software. Any electrical engineers out there?)
Take five minutes to watch this three minute video by Ze Frank. It’s pretty dense and I didn’t get it the first time through, but it has some of the best insights to marketing I’ve heard.
We humans are associative creatures. We’re pattern-matching fiends. It’s how we can quickly find our friends in a crowd, why we think calves are cute, and why we search for patterns in static. Pattern matching is what our brains do.
But those are just visual examples. Our brains also match patterns with experiences. For example, many people take up smoking because they’re hanging out with good friends who smoke, and they associate smoking with friendship and good times. In other words, smoking has been branded with friendship and good times.
Some of these associations (or “emotional aftertastes”) are inbuilt (afraid for safety = bad), others are discovered (I like strawberries), and all have a dramatic effect on the decisions we make.
This brings us to the single most important marketing lesson I’ve learned:
People want to be happy.
And by “happy” we can also say “not frustrated.” It’s why we have customer service. It’s why we switched to Google Maps. People will choose the path of most happy and least frustrating every time.
Someone was once making the case to me that popups and the “smack the monkey” ads of the Myspace age were effective because they received high click-through rates. I argued that they were damaging because they branded the company as irritating. Branding yourself with “happy and not frustrating” is extremely valuable. It’s why Apple can afford sell 52 hours of one-on-one training for $1.90/hr.1 They lose money up front, but they more than make it up in the long term with the strong brand loyalty it brings.2
1 Apple’s One-to-One program costs $99 for a year of personal training.
2 In this example, Safeway takes the opposite approach and decides to make more money up front at the cost of their brand equity.
Interfaces matter!

A great piece of software is only as useful as it is useable. That is, an application works best when it’s built around it’s user, a human being (or in some cases, another computer*).
Consider the Mapquest of the early ’00s — a click to move, a click to zoom in, a click to zoom out, and a page refresh for every click. Compare that to the Mapquest of today which takes a photocopied page from Google Maps’ book. Panning around the map is akin to holding a physical map, a much more intuitive experience than the “deck of cards” feel of the original.
Here’s the kicker: it’s possible to do the same things with both versions, it’s just infinitely more enjoyable with a better interface. And a more enjoyable interface is the one people will want to use.
Also consider browsing the internet on a non-touchscreen tablet. Zooming in to a portion of the page would require you to use a combination of button presses for zooming and re-centering on the content. Now imagine you have an iPad, and you use a two-finger “unpinch” to do the same zoom and re-center in one fluid motion. In this case, the iPad was no more capable than the button-driven tablet, but the interface made it more enjoyable to use. With the iPad & iPhone, Apple has been selling interfaces. It’s no wonder they’re raging successes.
With that, I’m off to check for apartments in SF for my upcoming move. Given my options, I’ll be using housingmaps.com, which takes the wealth of Craigslist listings (data) and marries them to the easier and more-visually-informative Google Maps (interface). Same data, new interface.
*(For those of you interested in what it means to build interfaces for computers, I’d recommend this talk by my friend Max Ogden on middleware and government data. Short and eye-opening!)
